A "no-operation" statement. Processing immediately continues on the next line.
// Make an interrupt to stop walking
// Walk and use custom interrupt friendly "WAIT" function
// A custom "WAIT" function, the standard WAIT function causes any interupts to
// wait for an action to finish too. (not always good)
NONE // do nothing
// Called by the interrupt condition
PLAY:ACTION:STOP_WALK // stop/cancel the walk command